|The Evolution of GyroStim|
Inspired by this problem, Kevin applied his 25 years of experience with robotics systems towards engineering a solution. He designed and built an easier, safer, and more efficient way to provide his daughter with vestibular stimulation, resulting in the first prototype of the GyroStim. Maher’s daughter, Mackenzie, made unexpected and rapid gains, not only in balance, but also in other gross and fine motor abilities, trunk control, energy level, speech, and overall abilities. It soon became apparent that the vestibular stimulation from his unique combination of pitch and yaw rotations had triggered a cascade of significant additional gains well beyond the goal of simply improving her balance.
Soon after the company was formed, the first GyroStim system sale was to the United States Air Force Academy. The second sale went to the Mayo Clinic Aerospace Medical Vestibular Laboratory, further validating the broader interest in his new technology, with additional sales soon to follow.
In August 2011, still suffering from debilitating post-concussion symptoms, it was recommended to Crosby that he try the GyroStim. Soon after, he was back on the ice and cleared for full contact practice. In November 2011, after nearly 11 months of being sidelined due to the concussions, Sidney Crosby returned to the ice in one of the most spectacular comeback games in history. In 2012, he went on to sign a 12-year $104.4M contract extension with the Pittsburg Penguins, and GyroStim went on to become critically acclaimed for being the breakthrough that helped Crosby overcome his potential career-ending concussions.
The Paradigm Shift: From Passive to Interactive
Maher hypothesized that adding an interactive element during rotation would engage, exercise, and challenge multiple physical and cognitive systems (sensorimotor systems) simultaneously, resulting in improved function and improved human performance.
To explore this hypothesis, he developed an integrated laser targeting system to provide an interactive challenge during rotation. He also developed a series of motion profiles that could be used to incrementally advance the intensity of the interactive vestibular stimulation. Together, these would allow interactive vestibular stimulation to be applied at a quantifiable and appropriate pace for each individual as their performance improved.
In 2014, Maher put his interactive vestibular stimulation system to the test during various training camps with NFL, NHL, professional boxing/MMA, and Olympic athletes. The hypothesis was supported, with nearly all athletes reporting significant improvements in the areas of balance and coordination, spatial and situational awareness, reaction time, hand-eye coordination, object tracking, reduced brain fog, improved sleep, better mood and even improved reading speed and comprehension.
From there, Maher surmised that this same strategy of applying interactive vestibular stimulation would also be effective at low intensities to help people recover from injury, illness, and the degenerative effects of aging. He developed a new library of protocols, this time for providing a series of incrementally challenging low-level vestibular stimulation. His theory again is supported by the reports of clinicians and thousands of people from all walks of life who have benefitted from it.
This method of combining vestibular stimulation simultaneously with sensorimotor exercises and utilizing a strategy of incremental advancement has transformed and greatly expanded applications for GyroStim on both ends of the spectrum from rehabilitation to performance enhancement.
Today, GyroStim is in eight countries around the world, helping thousands of people from all walks of life.
|These statements have not been evaluated by the FDA and are not intended to cure, treat or prevent any disease, injury, or disorder. ©2017 UltraThera Technologies, Inc.|